I work at the intersection of XR, simulation, and applied AI, building interactive systems that are spatial, intelligent, and grounded in real use.
My background combines healthcare experience, real-time 3D development, and technical work across immersive technologies and machine learning. I am currently pursuing a bachelor’s degree in AR/VR/XR Development & Design while developing simulation- and research-oriented XR systems in parallel.
Recent work includes technical simulation development in an aerospace-related research context, alongside immersive Unity-based experiences, conversational AI systems, and applied machine learning projects spanning spatial interaction, real-time visualization, and technical experimentation.
What interests me most is the challenge of translating complex ideas into systems that can be experienced, tested, and understood through interaction. I am particularly interested in simulation, technical visualization, intelligent interfaces, and immersive environments for research, industry, healthcare, and next-generation human-computer interaction.
Tools & Technologies: Unity, Unreal Engine, Blueprint Scripting, Python, C#, C++, SQL, Blender, FastAPI, HTML, CSS, JavaScript